The principle of Wave-Form is really a combination of Telekinesis and Illumination, blending and altering the techniques to concentrate less on the effects and more on the actual "Real" science behind the origins of these effects. Altering the shape or frequency of a wave has the potential to be either a very interesting display of power or a practically unstoppable weapon.
| Wave-Form (Ebon Oscillation) | |||||
|---|---|---|---|---|---|
| RANK: | NAME | DESCRIPTION | LIMITATIONS | COST | RANGE |
| 0: | Prism | Alters Wave-Length of light to eliminate/add certain colour | Visible light only | No cost | Only effective on light within 2m radius, regardless of direction |
| 1: | Sound 1 | Generates longitudonal wave which passes through armour without too much difficulty | DAM 3, subtract PV from DAM, take the subtracted DAM over to AD | 2 flux | 10m |
| 2: | Light 1 | Generates narrow-band Transverse wave | DAM 2, PEN 4, AD 1, doesn't work through water | 3 flux | Infinite, but diffusion subtracts 1 from each stat (PEN, DAM, AD) per 20m |
| 3: | Re-direct 1 | Re-directs narrow-band light-waves through the body and Deathsuit | Only works for one particular colour, such as a Laser | 3 flux/conc in seconds | Touch |
| 4: | Absorb 1 | Absorbs visible light into the Deathsuit, creating a "Blank Spot" in vision | 10 flux/conc in minutes | Self | |
| 5: | Refract 1 | Refracts visible light around the body | To normal eyes, user and whatever he is carrying (within reason) is invisible. | 12 flux/conc in minutes | 1m radius or thereabouts |
| 6: | Sound 2 | Generates longitudonal wave which passes through armour without too much difficulty | DAM 6, subtract PV from DAM, take the subtracted DAM over to AD | 4 flux | 10m |
| 7: | Light 2 | Generates narrow-band Transverse wave | DAM 5, PEN 8, AD 2 | 5 flux | Infinite, but diffusion subtracts 1 from each stat (PEN, DAM, AD) per 20m |
| 8: | Transmit 1 | Transmits a narrow longitudonal wave to a specific point. Can be used for subtle communicating or pin-point damage | Fuller control over Sound abilities, can produce up-to and including DAM 2, PEN 12, AD 2, including private communication. | 7 flux | 25m |
| 9: | Absorb 2 | Absorbs IR, visible and UV spectrum | User appears as completely black on UV/IR/normal light spectri, so is very noticable if surroundings are bright in any of these. | 15 flux/conc in minutes | Self |
| 10: | Oscillate 1 | Oscillates the hand (or limb extremity) at very high rate, causing damage upon impact with target | DAM 6, PEN 5, AD 3. Only effective upon contact | 4 flux/conc in seconds | Touch |
| 11: | Refract 2 | Refracts heat, visible light and UV radiation around the body | To all senses and sensors (with the exception of touch) user is invisible. | 20 flux/conc in minutes | 1m radius or thereabouts |
| 12: | Sound 3 | Generates longitudonal wave which passes through armour without too much difficulty | DAM 9, subtract PV from DAM, take the subtracted DAM over to AD | 6 flux | 10m |
| 13: | Light 3 | Generates narrow-band Transverse wave | DAM 8, PEN 10, AD 3 | 7 flux | Infinite, but diffusion subtracts 1 from each stat (PEN, DAM, AD) per 20m |
| 14: | Re-direct 2 | Re-directs longitudonal waves (sound and impact) through the body and Deathsuit | Only effective for impacts, not flames, energy-based weapons etc | 18 flux/conc in seconds | Touch |
| 15: | Transmit 2 | Transmits a narrow longitudonal wave to a specific point. Can be used for subtle communicating or pin-point damage | Fuller control over Sound abilities, can produce up-to and including DAM 8, PEN 15, AD 5, including private communication. | 10 flux | 25m |
| 16: | Absorb 3 | Absorbs all transverse waves | User appears as completely black in all spectri, so is very noticable if surroundings are bright in any way (high radiation, bright light, very hot etc). | 20 flux/conc in minutes | Self |
| 17: | Oscillate 2 | Oscillates the hand (or limb extremity) at very high rate, causing damage upon impact with target | DAM 10, PEN 12, AD 4. Only effective upon contact | 6 flux/conc in seconds | Touch |
| 18: | Refract 3 | Refracts all transverse waves around the body | The user is 100% invisible except to those who can sense the use of Ebb. | 30 flux/conc in minutes | 1m radius or thereabouts |
| 19: | Oscillate 3 | Oscillates the hand (or limb extremity) at extremely high rate, causing damage upon impact with target | DAM 15, PEN 16, AD 8. Causes serious disorientation to all those within 10m radius (with the exception of the performing Ebon). Conc roll at -15 (at epicentre) or disoriented for duration of ability + 2 rounds (effect diminishes further away at GM's descretion). | 6 flux/conc in seconds | Touch |
| 20: | Integration | Absorbs any longitudonal (kinetic) damage inflicted and converts the wave-form to a usable form. Can be re-directed at GMs descretion. | Prolonged storage of or attempting to store very large amounts of kinetic force may cause detrimental physical and psychological effects, again GMs descretion. | 30 flux to activate, 20 flux to deactivate | Self |