The Thresher New Wave Scout (Codename: Slipstream) is a cybernectic organism,
incorporating the latest in Nanotechnology, stealth technology (including
built-in EM and IR Masking), and the new 'Digital Chameleon' reactive
camouflage surface, allowing it to be invisible to both sensors and the naked
eye.
The Slipstream comes complete with the Thresher Scout Helmet complete with
with lip-reading and sound analysis as well as Visual recognition systems.
'Slipstream' Scout:
STR: 12
DEX: 15
DIA: 10
CONC: 10
CHA: 3
COOL: N/A
Walk: 3
Run: 6
Sprint: 12
PV: 15
ID per Location:
Head: 40
Torso: 90
Arms: 60
Legs: 60
Skills:
On-Board Systems and Equipment:
NanoTech Health Engines: Slipstream is filled with NanoTech engines which run all vital on-board systems. These provide rebuilding of armour and equipment at a rate of 3 ID per round.
Digital Chamleon Reactive Camouflage: 'Digital Chameleon' Reactive Camouflage uses a web of video micro-sensors spread over the surface of the armour to record the armour's surroundings and adjust the surface coating of reactive polymers to match the colours, acting as camouflage. This works constantly but works better if the wearer is stationary, the longer the wearer stays still, the better the camouflage.
The wearer is 'invisible' only if they are not being looked for. A haze surrounds the edge of the camouflage when the wearer moves as the micro-sensors cannot keep up with the speed of change.
Digital Chameleon Bonuses:
| Phases Immobile | Minus to Detect |
| 5 | -2 |
| 10 | -3 |
| 20+ | -4 |
IR Masking: IR Masking is an improvement over the ECM Cape, in that it uses the 'Digital Chameleon' sensors to measure the level of ambient IR, and selectively 'bleeds off' heat to match the wearer's heat signature with th surroundings. When activated, it makes the wearer undetectable by IR.
ECM Generator: Electronics scrambler will jam any radar, sonar, motion sensor and any form of Radio Communications (except Thresher Tight-Beam). Sphere of Influence is adjustable: 5-100 metres.
ElectroMagnetic Shielding: Hardened Circuitry and Heat reflective surfaces - protection against EM pulse, Microwave attacks and Electrical Surges.
Internal Gyroscope: +2 on any rolls involving Balance.
Climbing Equipment: Built into the Scout Armour are retractable climbing claws and toe-spikes, crampons, palm, sole and fingertip friction pads, Grapple Line: 20 metres high tension wire and built-in winch system and a detachable grapple and gauss-launcher powered by the suit's internal power supply. In addition, the claws and spikes can be used in unarmed combat or martial arts attacks:
Jet Thrusters: Limited Flight at 15 metres per phase for up to 10 minutes before power source needs recharged. recharging takes 20 minutes.
Optic Packages: Anti Dazzle, Targeting scope, Image Enhancement, HUDs, Thermographics (can see through walls at up to 10 metres). Micro-Optics: x10, x100, x1000 magnification, Visual Recognition & Playback System.
Audio Packages: Amplified hearing with level dampner and Audio recording facilities, long range radio with 6 frequencies & scrambler. Radar detector (40% chance of fixing source).
Sensor Array: Bio, Energy & Motion Sensors: 100ft Range.
Olfactory 'Sniffer' System: Olfactory booster/Chemical Analyzer. Analyzes chemical traces and breaks them down into component parts.
'Black Cat*" Computer package: A 'smart' computer system designed for hacking & netrunning.
Phone Splice/Modem: This acts as a cellphone transmitter/receiver.
Satellite Link: High powered microwave communication system. This allows acccess to 'friendly' satellites giving battlefield data, intelligence and global positioning.
On Board Weapon Systems:
Retractable Forearm Blade: A Retractable powered blade made from toughened ceramics.
TH 027 Taser:
The Taser utilizes an under-forearm format. It launches a 7mm armour penetrating dart which trails a special micro fibre wire behind it, once embedded a crippling electrical jolt is released. Due to the use of a gauss rail launch system it is silent in operation.
| CLIP | CAL | ROF | RCL | RNG | WEIGHT |
| 3 | 7mm Taser Dart | 1 | 10m | 0.2kg |
7mm Taser Dart
Game Notes
The optimum range of the Taser indicates the length of the micro fibre wire, if a target is above 10 metres away the wire will become detached and no jolt can be inflicted. If the dart penetrates through armour and into the targets flesh they must make a PHYS roll at ‑10 or go unconscious for 20 rounds.
TH54 "Whisper": Single-Shot dart-thrower which is located on the lower arm. It fires ferrous metal darts using magnetic linear acceleration (gauss rail technology).
| Name | CLIP | CAL | ROF | RCL | RNG | WEIGHT |
| “Whisper” | 10 | Whisper Dart | 1 | 20m | 2.2kg |
Whisper Dart
Other Bonuses: The Slipstream boosts speed in the same way that Silverback Armour (Karma p.131) does. The Scout gets a +3m/round bonus to his sprint movement rate, and the wearers hand-to-hand combat attacks have their PEN increased by 1.