The 242 'Headhunter' are the standard tactical unit of the Thresher New Wave. A mixture of Cyber and Nanotechnology, they make excellent battlefield units.
Headhunter Credo:
One, you lock the Target
Two, you paint the line
Three, you slowly spread the net
And four, you catch the man.
STR : 12
DEX : 10
DIA : 9
CONC : 9
CHA : 4
COOL : N/A
Walk : 1
Run : 3
Sprint : 5
PV : 10
ID
Skills:
NanoTech Health Engines: 242 Headhunters are filled with NanoTech engines
which run all vital on-board systems. These provide rebuilding of armour and
equipment at a rate of 3 ID per round (repair phase is in the book-keeping
phase of each round).
ECM Generator: Electronics scrambler will jam any radar, sonar, motion sensor
and any form of Radio Communications (except Thresher Tight-Beam). Sphere of
Influence is up to 50 metres.
ElectroMagnetic Shielding: Hardened Circuitry and Heat reflective surfaces -
protection against EM pulse, Microwave attacks and Electrical Surges.
Sensor Array: Bio, Energy & Motion Sensors: 100ft Range.
Satellite Link: High powered microwave communication system. This allows
acccess to 'friendly' satellites giving battlefield data, intelligence and
global positioning.
Optic Sensor Systems: Lowlite*, Image Enhancement & Verification Systems,
Anti-Dazzle, Thermographics (up to 10m range through walls), TeleOptics,
Target Aquisition System, Micro-Optics (x10,x100), RangeFinder.
Audio Sensor Systems: Amplified Hearing with Level Dampener, Long Range Radio
with Scrambler, Audio Defense, Noise Filtration System.
On-Board Weaponry:
| TYPE | DMG | PEN | AD | Notes |
| Fist | 4 | 3 | 2 | +4 STR Bonus |
| TYPE | CAL | Clip | ROF | RCL | RNG | WGT | NOTES |
| TH 064 Assault Rifle | 11mm | 40 | 5/3/1 | 6/4/2 | 30m | 2.5kg | Laser Painter is standard |
11mm Heap Round: