Thresher 242 'Headhunter' Tactical Unit: Headhunter

The 242 'Headhunter' are the standard tactical unit of the Thresher New Wave. A mixture of Cyber and Nanotechnology, they make excellent battlefield units.

Headhunter Credo:
One, you lock the Target
Two, you paint the line
Three, you slowly spread the net
And four, you catch the man.

STR : 12
DEX : 10
DIA : 9
CONC : 9
CHA : 4
COOL : N/A

Walk : 1
Run : 3
Sprint : 5

PV : 10

ID

  • Head 35
  • Torso 75
  • L.Arm 50
  • R.Arm 50
  • L.Leg 55
  • R.leg 55

Skills:

  • Pistol 6
  • Rifle 6
  • Unarmed 5
  • Tactics 5
  • Evaluate Opponent 5
  • Auto/Support 6
  • Detect 5
  • Computer Use 5

NanoTech Health Engines: 242 Headhunters are filled with NanoTech engines
which run all vital on-board systems. These provide rebuilding of armour and
equipment at a rate of 3 ID per round (repair phase is in the book-keeping
phase of each round).

ECM Generator: Electronics scrambler will jam any radar, sonar, motion sensor
and any form of Radio Communications (except Thresher Tight-Beam). Sphere of
Influence is up to 50 metres.

ElectroMagnetic Shielding: Hardened Circuitry and Heat reflective surfaces -
protection against EM pulse, Microwave attacks and Electrical Surges.

Sensor Array: Bio, Energy & Motion Sensors: 100ft Range.

Satellite Link: High powered microwave communication system. This allows
acccess to 'friendly' satellites giving battlefield data, intelligence and
global positioning.

Optic Sensor Systems: Lowlite*, Image Enhancement & Verification Systems,
Anti-Dazzle, Thermographics (up to 10m range through walls), TeleOptics,
Target Aquisition System, Micro-Optics (x10,x100), RangeFinder.

Audio Sensor Systems: Amplified Hearing with Level Dampener, Long Range Radio
with Scrambler, Audio Defense, Noise Filtration System.

On-Board Weaponry:

TYPE DMG PEN AD Notes
Fist 4 3 2 +4 STR Bonus
TYPE CAL Clip ROF RCL RNG WGT NOTES
TH 064 Assault Rifle 11mm 40 5/3/1 6/4/2 30m 2.5kg Laser Painter is standard

11mm Heap Round:

  • DMG: 11
  • PEN: 9
  • AD : 3