The Thresher New Wave Elite (Codename: Seraphim) is a cybernectic organism, incorporating the latest in Nanotechnology, mixed with all the most up to date Thresher Technology available.
'Seraphim' Elite:
STR: 13
DEX: 13
DIA: 12
CONC: 10
CHA: 4
COOL: N/A
Walk: 3
Run: 6
Sprint: 9
PV: 15
ID per Location:
- Head: 50
- Torso: 100
- Arms: 70
- Legs: 60
- Wings: 60 Skills: Skill Rank Pistol 8 Rifle 8 Unarmed 8 Tactics 7 Evaluate Opponent 8 Auto/Support 8 Detect 8 Computer Use 7 Climb 5 Sneak 6 Hide 6 Acrobatics 5 DU Weave Coating: The Seraphim have a Depleted Uranium coating weaved into their outer armoured shell. This prevents certain Ebb Abilities from affecting them, these are as follows:
- Art of Healing and Purification (Healing).
- Voice of the Ebb (Communication).
- Ebb Illumination (Illumination- Certain Abilities).
- Ebb Manipulation (Reality Folding).
- Sense Perception (Senses).
- Force Focus (Telekinesis - Certain Abilities).
- Celrydreahad (Gore Cannon).
- Notes: The DU Weave has no effect against abilities like blast as once the ability has been used to summon the matter then it has no part in it. On-Board Systems and Equipment:
- TH 042 'Adjuster': Onboard Diagnostic computer which boosts natural intelligence and memory capacity of user.
- NanoTech Health Engines: Seraphim is filled with NanoTech engines which run all vital on-board systems. These provide rebuilding of armour and equipment at a rate of 3 ID per round.
- IR Masking: IR Masking is an improvement over the ECM Cape, in that it measures the level of ambient IR, and selectively 'bleeds off' heat to match the wearer's heat signature to his/her surroundings. While activated, it makes the wearer undetectable to IR (IR sensors have no effect on visibility modifiers when shooting at the Seraphim). It disposes of excess heat with a coolant canister that will sustain two hours of useage during the day, or 1 hour at night.
- ECM Generator: Electronics scrambler will jam any radar, sonar, motion sensor and any form of Radio Communications (except Thresher Tight-Beam). Sphere of Influence is adjustable: 5-100 metres.
- ElectroMagnetic Shielding: Hardened Circuitry and Heat reflective surfaces - protection against EM pulse, Microwave attacks and Electrical Surges.
- Internal Gyroscope: +2 on any rolls involving Balance.
- Jet Thrusters: Flight at 20 metres per phase for up to 2 Hours before power source needs recharged. recharging takes 20 minutes.
- Optic Packages: Anti Dazzle, Targeting scope, Image Enhancement, HUDs, Thermographics (can see through walls at up to 10 metres). Micro-Optics: x10, x100, x1000 magnification, Visual Recognition & Playback System.
- Audio Packages: Amplified hearing with level dampner and Audio recording facilities, long range radio with 6 frequencies & scrambler. Radar detector (40% chance of fixing source).
- Sensor Array: Bio, Energy & Motion Sensors: 100ft Range.
- Olfactory 'Sniffer' System: Olfactory booster/Chemical Analyzer. Analyzes chemical traces and breaks them down into component parts.
- Phone Splice/Modem: This acts as a cellphone transmitter/receiver.
- Satellite Link: High powered microwave communication system. This allows acccess to 'friendly' satellites giving battlefield data, intelligence and global positioning.
On Board Weapon Systems:
Retractable Claws: Retractable powered claws made from toughened ceramics, set to vibrate at extremely high frequencies. The claws are only mounted on one arm. PEN: 9 DMG: 6 AD: 3
Wing Edges: The wing edges are also equipped with blades: PEN: 6 DMG: 4 AD: 2 TH31.51
"BoneShaker": Rapid fire dart-thrower which is located on the lower arm. It fire ferrous metal darts using magnetic linear acceleration (gauss rail technology). The weapon has been called a 'Boneshaker' because the darts are impregnated with traces of Depleted Uranium (DU) and when it hits Ebb users they have been known to shake uncontrollably as the DU poisons them .
Name Clip Cal Rof RNG Wgt
"Boneshaker" 50 n/a 5/1 15m 2.2kg PEN DMG AD Boneshaker Dart 10 5 2 0