Characteristics: STR 7, DEX 6, DIA 5, CONC 6, CHA 5, COOL 6, Total Hits 14.
Skills: Literacy (KNOW) 1, Detect (CONC) 3, SLA Info (KNOW) 4, Rival Company (KNOW) 2, Streetwise (KNOW) 3, Unarmed Combat (STR) 4, Blade 1-H (STR) 2, Club 1-H (STR) 2, Rifle (DEX) 4, Auto/Support (PHYS) 4, Throw (PHYS) 2, Tactics (DIA) 2, Running (PHYS) 3, Climbing (PHYS) 2, Interview (CHA) 2, Paramedic (DIA) 1, Evaluate Opponent (DIA) 3, Killan (KNOW) 4.
Dis/Advantages: Housing: Bad 2, Income: Bad 5.
Equipment: Standard Shiver equipment.
Standard SHIVER equipment
Blocker Armour: PV 5, ID (Head)8, (Torso)14, (Arms)10, (Legs)12.
with air filtration, communicator and side mounted 150w light.
Padded Jacket: PV (Torso) +1, ID 10 (always takes the first point of any ID).
GA 9442 BrowBeater: CLIP 300, CAL 3mmX, ROF 20, RCL 0, RNG 15m.
2 clips ammo: 3mm Expansive, Dam 3, Pen -4, AD 0
Pacifier Baton: Dam 5, Pen 0, AD 5
Sla Blade: Dam 1+, Pen 0, AD 0+
Grenades: 2x smoke, 2x tear gas, 2x flares
Characteristics: STR 7, DEX 7, DIA 5, CONC 6, CHA 5, COOL 7, Total Hits 14.
Skills: Literacy (KNOW) 1, Detect (CONC) 4, SLA Info (KNOW) 4, Rival Company (KNOW) 4, Streetwise (KNOW) 4, Unarmed Combat (STR) 4, Blade 1-H (STR) 4, Club 1-H (STR) 4, Rifle (DEX) 5, Auto/Support (PHYS) 4, Throw (PHYS) 2, Tactics (DIA) 3, Running (PHYS) 3, Climbing (PHYS) 2, Interview (CHA) 2, Paramedic (DIA) 2, Evaluate Opponent (DIA) 4, Killan (KNOW) 4.
All Shiver Corporals get to choose one Corporal Package as well.
Dis/Advantages: Housing: Bad 2, Income: Bad 4.
Equipment: Standard Shiver equipment. Corporals tend to have an additional (unauthorised) firearm, additional clips of ammo and their own supply of Kick Start.
SHIVER Corporal Packages
Medic & Forensics: Increase Paramedic (DIA) to 4, Forensics (DIA) 4, Pathology (DIA) 2.
Weaponry: Increase Tactics (DIA) to 4, Weapon Maintenance (CONC) 2, Demolitions Disposal (KNOW) 2, Pistol (DEX) 4.
Scouting: Tracking (DIA) 2, Sneaking (DEX) 4, Disguise (CHA) 3, Navigation (KNOW) 1.
Leadership: Increase Interview (CHA) to 3, Increase Literacy (KNOW) to 2, Leadership (CHA) 3, Persuasion (CHA) 2, Diplomacy (CHA) 3.
Driver: Increase Auto/Support (PHYS) to 6, Drive Military (CONC) 3, Navigation (KNOW) 2.