This small kidney shaped object can be attached anywhere on the deathsuit, as long as it is near a main artery. As any other Science Friction device, it will graft itself to your deathsuit, becoming one with it. It then proceeds to insert a tube into your artery. The Vein-gland can accept up to four doses of drugs, which are inserted into one of the four sphincter portals. On a mental command, the drug will be injected into the bloodstream, just as with a normal injector. However, due to the mental bond, the user can inject any one of the four at will, no fiddling with injectors or accidentally dosing the wrong type. As well as accepting the standard range of drugs, it will also be perfect for the Ebb-user drugs that we are designing right now. All drugs are now also available through Dark Lament and all of our retailers, specially packed in gelatine containers, which are digested by the Vein Gland after use. Buy one now, and get 2 doses of Kickstart and 2 doses of Pineal Stim for half the price!!
Vein-gland: 20 credits. Kickstart action price: 2 doses for 5 credits. Pineal Stim action price: 2 doses for 20 credits.
It is of course great that the Vein-gland can handle any fluid drug that can be bought, but we from Dark Lament like to do that little extra for our customers. So we have developed a whole range of drugs exclusively for the Ebb-user! Ranging from pleasure drugs to ability enhancers, there’s something for everyone.
This pleasure drug creates hallucinations of swirling colors, cloud-like shifting shapes and soft whistling sounds. Especially to the Ebon mind, this creates an incredibly relaxed environment. Even after the drug’s hallucinory effects have worn of, which takes about 1 and a half hour, the user stays super relaxed for about 1 hour.
Game effects: For one and a half hour, the user sees the hallucinations, which bring a calming effect. After the hallucinations wear off, the Ebb-user has regained 4 flux and doesn’t have to make cool rolls for 1 hour afterward.
Addiction: -1 Phys / 8 doses
Detox effects: -1 conc, -1 diag permanent.
Addiction: 2 per day
Cost: 5 credits per dose
Aimed at the Brainwaster customer, this drug induces hallucinations that are fuelled by the darker side of the brain. This results in sights that place the user in a dark universe in which he is absolute master and allows him to indulge his baser instincts. After 2 hours, the user will fall into a deep natural sleep, from which he will awaken feeling very good.
Game effects: The effects of this drug last for 2 hours, after which the user falls into a natural sleep. An alarm or something similar will wake him. After that, the user will have regained 2 flux, or everything if he awakes after his full sleep. For 1 hour, the user has a conc of + 3 and a cool of + 5.
Addiction: -1 Phys/ 6 doses.
Detox effects: -1 conc, - 1 diag permanent.
Addiction: 2 per day
Cost: 5 credits per dose.
This awareness enhancer lets the user see his surroundings in full 3D,giving him the sensation of knowing his surroundings perfectly. It is a great help in Ebb manipulation over distances. However, after the drug has worn of, the user may feel tired and less focused. It lasts for about ten minutes.
Game effects: This drug gives the user an enhanced spatial awareness, letting him add + 3 to any Reality Fold or Telekinesis roll for about ten minutes.
Addiction: -1 Phys/ 10 doses
Detox effects: -1 conc, - 2 Phys
Addiction: 5 per day
Cost: 10 credits per dose.
As we all know, not all Ebb-users on this world are our friends. Brainwasters and Ebons have been known to go renegade and there are also feral Ebons who are not always kindly inclined towards us. Fortress helps to deal with those individuals, focusing the mind into a tight ball that is difficult to penetrate, making the use of Senses and Communication against the user very difficult. After the drug has worn down however, the user may experience some dizzying effects as his mind expands again.
Game effects: This drug gives the user a + 3 Conc when saving against Senses or Communication. Note that this drug can also be successfully used by non Ebb-users, however in this case it only bestows a + 2 bonus to the Conc attribute. It lasts for about 1 hour.
Addiction: -1 Phys/ 10 doses
Detox effects: -1 conc, -1 diag permanent
Addiction: 3 per day.
Cost: 10 credits per dose.
This drug causes the natural flux regeneration ability of the Ebb-user to greatly speed up. For each dose taken, the user quickly regenerates lost flux. However, each two doses taken within 10 minutes time of each other can cause headaches and nose bleeding.
Game effects: After the drug takes effect, the user regains 5 flux immediately. For every extra dose within a time of ten minutes, the user suffers one hit to the head because of horrible pangs of pain and nosebleeds in addition to recovering 5 flux.
Addiction: -1 Phys/ 18 doses
Detox effects: -1 flux, -1 conc permanently
Addiction: 2 per day
Cost: 12 credits per dose.
This mixture of kickstart and suction has good recuperating effects on Ebb-users. It is less aggressive than suction, making it already popular within our department.
Game effects: The user regains 2 hits and 2 wounds, as well as two flux when this drug takes effect.
Addiction: -1 phys/ 20 doses
Detox effects: -1 phys, -2 hits permanent
Addiction: 2 per day
Cost: 8 credits per dose.